I6 Conversion, Part 2...

September 27, 2026

Started converting the Ravenloft I6 module to Iron & Dice rules...NPCs as follows...

Madam Eva

Level 5 Cleric, Sacred Path

Abilities: STR 1 (1), VIT 3 (2), DEX 4 (2), INT 3 (2), WIS 5 (3), CHA 2 (1)
HP: 21
Initiative: 2 | Awareness: 3 | Morale: 3
Attack: Staff, 2d6 @6
Defense: 2d6, unarmored

Skills: Alchemy, Animal Handling, Arcana, History, Insight, Perception, Survival

Turn Undead: 5d6, 3 uses per rest

Spell Slots: 4 Level 1 / 3 Level 2 / 1 Level 3

Sacred Path Enhancements:

Level 2: +1 Skill
Level 3: +1 WIS
Level 4: +1 Skill
Level 5: +1 Defense


Donavich

Level 2 Cleric, Sacred Path

Abilities: STR 2 (1), VIT 4 (2), DEX 4 (2), INT 3 (2), WIS 4 (2), CHA 4 (2)
HP: 10
Initiative: 2 | Awareness: 2 | Morale: 2
Attack: Mace, 3d6 @5+
Defense: 1d6 @4+, unarmored

Skills: First Aid, History, Insight, Provisioning, Resilience, Arcana

Turn Undead: 3d6, 1 use per rest

Prepared Spells:

Level 1: Invisibility to Undead, Detect Undead, Bestow Blessing
Level 2: Detect Magic/Curse

Equipment: Mace, cloak/clerical robes, Divine Relic

Sacred Path Enhancement:

Level 2: +1 Skill


Ireena Kolyana

Level 2 Fighter

Abilities: STR 3 (2), VIT 3 (2), DEX 5 (3), INT 3 (2), WIS 4 (2), CHA 6 (3)
HP: 13
Initiative: 3 | Awareness: 2 | Morale: 2
Attack: Short Sword, 4d6 @5+
Defense: 2d6 @4+

Skills: Insight, History, Survival, Resilience, Perception

Features: Counterstrike

Equipment: Short Sword, Leather Armor

Level-Up Enhancement:

Level 2: +1 Attack Score


Mad Mary

Level 0 Citizen

Abilities: STR 1 (1), VIT 4 (2), DEX 3 (2), INT 4 (2), WIS 1 (1), CHA 3 (2)
HP: 4
Initiative: 2 | Awareness: 1 | Morale: 1
Attack: Dagger, 2d6 @6
Defense: 1d6 @5+, unarmored

Skills: Insight, Perception, History

Equipment: Dagger

Level-Up Enhancements: None, Level 0 NPC.

As a Level 0 NPC, Mary is always subject to Morale Rolls when danger arises.


Count Strahd von Zarovich

Level 5 Fighter progression / Unique Level 5 Wizard Spellcasting / Vampire

Abilities: STR 7 (4), VIT 6 (3), DEX 5 (3), INT 6 (3), WIS 5 (3), CHA 6 (3)
HP: 34
Initiative: 3 | Awareness: 3 | Morale: 3
Attack: 6d6 @3+
Defense: 6d6 @4+
On Hit: Stun 5+

Tactics: Double Attack (2)
This replaces the normal Fighter 3-attacks-per-2-turns progression. Strahd does not have Counterstrike.

Skills: Brawler, Detect Languages, Arcana, Performance, Deception, Disguise

Physical Damage Resistance: 50%

Immunities: Alteration Spells, Turn Undead, Fear, Enchantment Spells, Poison

Wizard Spellcasting

Cantrips: Arcane Mark, Gust, Prestidigitation, Message, Mage Hand, Tremor Sense

Level 1: Sleep, Mind's Eye, Xander's Ruse, Lesser Stone Skin
Level 2: Fear, Detect Magic, Invisibility
Level 3: Ball of Flame

Vampire Powers

Vampiric Gaze, Polymorph, Summon Undead, Regeneration

Warrior Path Enhancements

Level 2: +1 Attack
Level 3: +1 VIT
Level 4: +1d6 maximum HP
Level 5: +1 Defense

Still TBD: exact Regeneration mechanics, gaseous form, magical-weapon requirement, and final permanent-destruction procedure.


I6 Conversion, Part 1...

September 27, 2026

Started converting the Ravenloft I6 module to Iron & Dice rules...

Sunsword

+1 Holy Keen Vampire Slayer Long Sword

Base Long Sword Weapon Attack Score: 3
Normal: Weapon Attack Score 4
Against undead: Weapon Attack Score 6
Against vampires: Weapon Attack Score 8
Keen: Each natural 6 on the Attack Roll counts as 2 hits.
Ignores Physical Resistance.
It does not bypass Defense. The target makes its normal Defense Roll first.


Holy Symbol of Ravenkind

Holy Artifact / Divine Relic

Turn Undead: +1d6.
Greater Turning: Against undead normally eligible to be destroyed by Turn Undead, results of 5+ destroy instead of requiring a natural 6.
Sunlight: Once per day, produces direct sunlight for 2d6 rounds.
Vampires caught in the direct light cannot move or attack.
If the duration roll is double natural 6s, a vampire continuously exposed for all 12 rounds is destroyed.
Strahd's immunity to Turn Undead applies to the turning abilities, but not the separate sunlight power.


Icon of Ravenloft

Holy Artifact / Divine Relic

Turn Undead: +2d6.
Greater Destruction: Each result of 5+ destroys one eligible undead instead of requiring a natural 6.
Divine Healing: Restores 1d6+6 HP, once per day.
Strahd is immune to its Turn Undead effects.


Intelligent Glowing +2 Great Sword

Found in K74, North Dungeon, Cell H.

Great Sword
Weapon Attack Score: 6
Two-Handed
Initiative: −1
Glows
Morale: 3

If the wielder attempts to use the sword in a malicious manner, resolve an Opposed Ability Roll between the wielder's INT modifier and the sword's Morale 3. If the sword wins, it refuses to cooperate.


Sergei's +1 Plate Mail

Found with Sergei in K85.

+1 Plate Mail
No additional holy powers or special properties.


K41 Magical Maces

The three magical maces become:

+1 Mace
+1 Mace
+1 Holy Mace

Stuff...

September 26, 2026
Description of image

It Don't Matter... None of this matters...

Back to Work on Iron & Dice

September 24, 2026

Reference Site for Iron and Dice 99% complete. I will be working on assembling magical items, relics, etc, as soon as the boys get them finished.

Back burner for now....

Wyrmbrand Gazette

September 15, 2026

Wyrmbrand Gazette Issue 2 finished and uploaded to DTRPG. Halloween issue. Added teh vampire as a monster, 2 new magical items, a handful of spells, and added the HeroQuest article.

Also updated teh cover to issue 1 and re-uploaded.

HeroQuest

September 10, 2026

Compiled all my notes on reverse engineering HeroQuest. Will put together article this week.

Krypt.os

August 17, 2026

Made updates to Kryptos. Cleaned up BIOS, finished PIGEON articles, added several video clips and updated the LEGACY lists.

also updated the stock ticker, and tweaked the Projection Oracle outlook.